{"id":2226,"date":"2023-12-01T11:04:00","date_gmt":"2023-12-01T10:04:00","guid":{"rendered":"https:\/\/www.uni.lu\/c2dh-en\/?post_type=news&p=2226"},"modified":"2024-03-05T15:29:55","modified_gmt":"2024-03-05T14:29:55","slug":"game-time-exploring-history-through-play","status":"publish","type":"news","link":"https:\/\/www.uni.lu\/c2dh-en\/news\/game-time-exploring-history-through-play\/","title":{"rendered":"GAME TIME: Exploring History Through Play"},"content":{"rendered":"\n
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On 4 November 2023, the C\u00b2DH teamed up with the Rotondes cultural centre<\/a>, the gaming convention G<\/a>ame On<\/a>, and the BTS school of Game Programming and Game Design<\/a> to explore the intersection between history and play during the Forum Z “GAME TIME”.<\/p>\n\n\n\n

How do video games represent the past and bring history to life? How accurately do they portray historical events? How do game designers balance between facts and creative storytelling? Can games be used in the classroom as tools for history education? Can they be used to improve our understanding of historical processes and promote social, political, and cultural activism?<\/p>\n\n\n\n

Those questions were in the focus during the event which took place at the Rotondes as part of the Game On convention and consisted of a rich programme of activities spread between the Grande Salle and the Container City:<\/p>\n\n\n\n

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